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Re8 m1851 wolfsbane upgrades
Re8 m1851 wolfsbane upgrades





re8 m1851 wolfsbane upgrades
  1. RE8 M1851 WOLFSBANE UPGRADES UPGRADE
  2. RE8 M1851 WOLFSBANE UPGRADES SERIES
  3. RE8 M1851 WOLFSBANE UPGRADES FREE

So if it is fully upgraded, on weapon stats it shows 2900, the real damage is 5800. I've tested it on VoS difficulty (since in VoS enemy health does not change depending on how good/bad you play), Wolfsbane has a hidden damage multiplier of 2. This means that in many cases, you're actually more likely to shoot their legs to knock them down.Īctually not only lycan enemies. RE2R fixed the issue that comes from combining slow, plodding enemies with players having the ability to aim precisely - zombies take the same amount of damage no matter where they're hit, and headshots' only advantage over center mass is that you have a small chance to pop their head on a crit. Only the crawling molded are actually capable of chasing and killing you, and those die to a single headshot from the starting pistol. I mean, that's normal for virtually all RE speedruns, but at least in the other games you usually incur some kind of meaningful risk for evading instead of shooting. Even on Madhouse, speedruns are basically just "lol there are enemies?" while you run from point to point, dump all the ammo you have because none of it has to be used to deal with enemies, etc. RE7 is just a mess in so many different ways and I think it only did so well because of the freshness of the first-person perspective and how hungry players were for slower-paced gameplay after three main-series games that were nothing but action-horror.

RE8 M1851 WOLFSBANE UPGRADES SERIES

The molded being such complete non-threats is the biggest part of why RE7 isn't even in my top 5 series games. Without unique bonuses or exclusive upgrades you're only left to compare DPS in RE8, and each gun outclasses the last in its category in almost every way.

RE8 M1851 WOLFSBANE UPGRADES FREE

Most people use the red9 or blacktail, but the punisher and standard handgun are most money efficient since they're free and conserve ammo well so that's good for people that also buy the tmp and/or mine thrower. with a stock it took up 5 more spaces than all other handguns, but it's exclusive gave it damage equivalent to the starting shotgun. The red9 was the slowest handgun with the worst fire rate and reload speed, and a low capacity magazine. Huge ammo capacity, high rate of fire, high damage, and fast reloads. The blacktail was the best all around handgun. It's the best handgun for large mobs, which appear often in RE4. The punisher was the most ammo efficient, as it pierced enemies like rifles and magnums, with its exclusive making it piece 5 enemies, so each bullet had a potential to be worth 5x more. If you could consistently pull headshots you could conserve ammo extremely well. It also didn't do that much less damage than the other pistols and is free so there's not much incentive to dump it. The starting handgun had a massively multiplied critical headshot rate. When max upgraded every gun except The killer 7 had a huge advantage over others in its category. at 5400 2 WCX at 4000 3 Handcannon PZ at 3520 at 4500 2 Handcannon PZ at 3200 3 M1851 wolfsbane at 2900 The highest damage guns per shot are 1 S.T.A.K.E. Handcannon PZ (uses sniper rifle rounds NG+) DPS is rounded up to the nearest multiple of 5. DPS was calculated using damage and rate of fire stats and just plugging the numbers into a calculator. It's just to compare the complete guns with all upgrades and attachments.

RE8 M1851 WOLFSBANE UPGRADES UPGRADE

This won't show upgrade paths or costs and it will not show melee weapons. I had trouble finding info on guns and how they compare to each other on this reddit, so I did a few runs and maxed them all to compile a really simple list here.







Re8 m1851 wolfsbane upgrades